event->area.x, event->area.y,
event->area.x, event->area.y,
event->area.width, event->area.height);
if(x >= event->area.x && x <= event->area.x+event->area.width)
{
event->area.x, event->area.y,
event->area.x, event->area.y,
event->area.width, event->area.height);
if(x >= event->area.x && x <= event->area.x+event->area.width)
{